Why Accessibility Has Become a Baseline Expectation Instead of a Bonus Feature
Why Accessibility Has Become a Baseline Expectation Instead of a Bonus Feature A Design Standard Finally Moving to the Center For many years, accessibility in games was framed as a commendable extra—something thoughtful studios did when time, budget, or leadership values allowed. That framing is becoming harder to defend. Accessibility is increasingly understood not as optional generosity, but as part of basic design quality. If a game unnecessarily excludes players through avoidable interface, input, audio, visual, or cognitive barriers, that is not merely unfortunate. It is a failure of craft. This shift reflects a broader maturation in how the industry understands its...




















