J

Author

Jordan Brooks

Latest articles curated from this author.

The Forever Game: Why Live-Service Economics Reshaped the Industry

The Forever Game: Why Live-Service Economics Reshaped the Industry

The Forever Game: Why Live Service Economics Reshaped the Industry From Product to Platform For much of gaming history, publishers were in the business of launching products. A game shipped, reviews landed, players bought in the first six weeks, and the commercial arc was largely set. Expansions and sequels mattered, but the unit sale model defined risk, budgeting, and creative structure. That logic no longer dominates the upper end of the market. In 2026, many of the industry’s most valuable franchises operate less like self contained works and more like continuously refreshed media systems. Fortnite, Genshin Impact, Roblox, Call of Duty, EA Sports FC Ultimate Team, and...

The Pocket Empire: Why Mobile Gaming Still Sets the Industry’s Real Agenda

The Pocket Empire: Why Mobile Gaming Still Sets the Industry’s Real Agenda

The Pocket Empire: Why Mobile Gaming Still Sets the Industry’s Real Agenda The Market Everyone Uses but Few Admire There is a persistent snobbery in gaming culture. Console and PC releases still dominate prestige discourse, awards coverage, and the self image of many enthusiasts. Yet when measured by revenue, reach, and frequency of engagement, mobile remains the medium’s everyday center of gravity. This is not an accident of casual taste. Mobile succeeded because it solved a distribution problem that older gaming models never fully addressed. It placed interactive entertainment on hardware billions of people already owned, connected payment systems to frictionless digita...

More Than Play: Why Games Became One of the Internet’s Main Social Infrastructures

More Than Play: Why Games Became One of the Internet’s Main Social Infrastructures

More Than Play: Why Games Became One of the Internet’s Main Social Infrastructures The Living Room Moved Online For many players, the primary function of a game is no longer competition or progression. It is presence. People log in to spend time together, maintain weak ties, join recurring rituals, and inhabit a shared atmosphere. The game itself matters, but often as a framework for social continuity rather than as the sole point. This shift has been building for years, accelerated by voice chat, persistent accounts, user generated spaces, and global online distribution. Pandemic era habits intensified it, but the trend outlived the emergency. In 2026, games remain one o...

Why Handheld PC Gaming Has Become the Industry’s Most Interesting Middle Ground

Why Handheld PC Gaming Has Become the Industry’s Most Interesting Middle Ground

Why Handheld PC Gaming Has Become the Industry’s Most Interesting Middle Ground A Category That Stopped Looking Niche For years, the games business treated hardware categories as fixed identities. Consoles were for living rooms, PCs were for desks, and mobile owned convenience. Handheld PCs disrupted that logic because they combined pieces of each model without fitting neatly into any one of them. What first looked like an enthusiast experiment has become one of the industry’s clearest signals that players want flexibility more than they want purity. Devices like the Steam Deck, ASUS ROG Ally, Lenovo Legion Go, and the next wave of Windows based handhelds have created a m...

Why Layoffs Changed the Mood of the Games Industry Even When Players Kept Spending

Why Layoffs Changed the Mood of the Games Industry Even When Players Kept Spending

Why Layoffs Changed the Mood of the Games Industry Even When Players Kept Spending A Business That Looked Healthy From the Outside To many players, the recent wave of layoffs in gaming felt confusing. Games remained culturally central, major releases still generated huge attention, and audience engagement stayed strong across console, PC, and mobile. Yet behind that visible demand, studios cut staff, projects were cancelled, and large publishers restructured aggressively. The contradiction reveals something important about the current market. Popularity does not guarantee stability. An industry can remain large while its internal operating model becomes brittle. Growth As...

Why Asia Continues to Shape the Global Future of Gaming

Why Asia Continues to Shape the Global Future of Gaming

Why Asia Continues to Shape the Global Future of Gaming The Industry No Longer Has One Cultural Center It is no longer useful to talk about the global games business as if innovation flows outward from a single region. Asia has become too large, too varied, and too influential for that old map to hold. China, Japan, South Korea, and Southeast Asia each shape the market differently through platform habits, design priorities, monetization norms, esports ecosystems, mobile dominance, and community culture. The result is not a single “Asian model,” but a set of powerful regional logics that increasingly affect how games are built and sold worldwide. Japan Still Defines Taste...

Why Shorter Games May Be Ready for a Serious Comeback

Why Shorter Games May Be Ready for a Serious Comeback

Why Shorter Games May Be Ready for a Serious Comeback Bigger Is No Longer Automatically Better For a long stretch of modern gaming, scale became a default proxy for value. Bigger maps, longer campaigns, deeper progression trees, broader crafting systems, endless side content, and live service extensions all signaled ambition. Players were trained to compare hour counts. Publishers marketed size as proof of generosity. But the relationship between abundance and satisfaction has started to weaken. Many players now feel surrounded by games that are long without being memorable. The market has become rich in volume and poor in finishing energy. Time Has Become the Scarcer Cur...